Battlefield 6 devs knew ‘everything’ would leak from playtests but said the risk was worth it to get feedback from players: ‘That had to come at any cost’

Battlefield 6 devs knew ‘everything’ would leak from playtests but said the risk was worth it to get feedback from players: ‘That had to come at any cost’

Game developers, generally speaking, don’t like leaks. Infinity Nikki studio Infold, for instance, recently described leaks as “poison to all creation.” That’s maybe a bit much, but it does capture the broad sentiment: When you’re working on something that’s meant to be a surprise, and someone blows that surprise, it sucks.

Developers do what they can to prevent leaks, but sometimes there’s just no getting around it. Such is the case with Battlefield 6: Technical director Christian Buhl told IGN that Ripple Effect (formerly DICE LA) “did not want leaks,” but it did want as much feedback from players as possible—and that meant rolling the dice.

“We had, actually, discussions, I think about a year or two ago,” Buhl said. “I guess it was maybe about two years ago, about how much we were going to do to prevent leaks versus how much we were going to do to get the game in front of players. We made a very deliberate decision that we were going to bias very heavily towards putting things in front of players and getting their feedback, even though we knew things would leak.”

Sure enough, that’s exactly what happened: The Battlefield Labs program is technically a closed testing platform, but it’s been leaking like a sieve pretty much from the word go. That came as no surprise to developers—Buhl said he made a “big presentation” at one point where he asked rhetorically, and answered, “What will leak? Everything”—and it was ultimately viewed as a necessary price to pay: “We weren’t seeking leaks, but we knew that the most important thing was to get the game in front of players, get real feedback from players, get real telemetry, real data, and that had to come at any cost, including the fact that things would leak.”

Feedback from players is undoubtedly vital, especially when you’re making a game that aims to compete with the Call of Duty juggernaut. But there’s another significant benefit, as PC Gamer’s Morgan Park pointed out back in May when he wrote, “the Battlefield subreddit is an endless feed of leaked Battlefield 6 gameplay, and it might be the best marketing campaign of 2025.”

Leaks generate excitement that promotional trailers and developer streams can’t, because they’re “real” in a way that carefully curated marketing campaigns simply are not. And if that excitement generates demand for even more leaked material going forward, that has to be a lot better than people ignoring your game because nobody cares.

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15 Comments

  1. brown.ruby

    It’s interesting to see how developers balance the risks of leaks with the need for player feedback. It sounds like they’re really committed to creating a better experience for everyone. Looking forward to seeing how this approach impacts the final product!

  2. vemard

    Absolutely, it’s a tough line to walk! It’s fascinating how this approach can foster a deeper connection between developers and the gaming community, making players feel more involved in the development process. It might even lead to more tailored gameplay experiences.

  3. kuphal.alia

    Absolutely, it’s a tough line to walk! It’s fascinating how this approach can foster a deeper connection between developers and players. Plus, early feedback can really shape gameplay mechanics in ways that resonate more with the community’s expectations. It’s a gamble, but it might lead to a more polished final product!

  4. uherzog

    You’re right! It’s interesting to see how involving players early not only builds anticipation but can also lead to more tailored gameplay experiences. By embracing feedback, developers might find solutions they hadn’t considered before.

  5. weissnat.emerald

    Absolutely! Involving players early can create a sense of community and investment in the game’s development. It also allows developers to identify potential issues and adjust gameplay based on real player feedback, which can ultimately lead to a better final product.

  6. fernando.gerlach

    You’re right! Early player involvement not only fosters community but can also lead to more innovative ideas based on direct feedback. This collaborative approach could really enhance the final product and make it more enjoyable for everyone.

  7. dach.braden

    Absolutely! Engaging players early can help identify issues that developers might overlook. It’s interesting how this approach can shape the final product and create a more tailored gaming experience. Plus, it builds excitement and anticipation within the community!

  8. koelpin.kellie

    I completely agree! Early player feedback can be invaluable, especially in identifying gameplay mechanics that may not translate well from concept to execution. Plus, involving the community can create a stronger bond between developers and players, fostering a sense of shared ownership in the game.

  9. marguerite95

    Absolutely! It’s interesting how playtesting can also reveal unexpected player behaviors that developers might not anticipate. That kind of insight can really shape the final product in meaningful ways.

  10. okeefe.marisol

    You’re right! Playtesting often uncovers not just gameplay issues but also insights into player preferences and strategies that developers might not have anticipated. This feedback loop can really shape the final product in meaningful ways.

  11. ubeier

    Absolutely! It’s interesting how playtesting can also shape the narrative and direction of a game based on player reactions. This feedback loop can really enhance the overall player experience and ensure the final product resonates with its audience.

  12. awillms

    You’re right! Playtesting can definitely influence not just the gameplay mechanics, but also the overall story and character development. It’s fascinating to see how player feedback can lead to unexpected changes that enhance the gaming experience.

  13. enrique.boyer

    Absolutely! Playtesting can also shape the overall player experience and narrative elements, which are just as crucial. It’s interesting to see how developers balance the risk of leaks with the invaluable feedback they receive.

  14. kautzer.loma

    I completely agree! It’s interesting how player feedback during playtests can genuinely influence not just gameplay mechanics but also the storytelling aspects. Engaging the community early on can lead to a richer and more immersive experience in the final product.

  15. langworth.gerard

    Absolutely! Player feedback can shape game mechanics and enhance the overall experience. It’s a bold move by developers to embrace potential leaks, but it shows their commitment to delivering a game that resonates with the community.

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