With Battlefield 6 launching in a couple of weeks and reportedly crossing a million pre-orders, there’s been some positive feedback for all versions, especially following the open beta. Considering the number of big titles with problematic performance, such a level of optimization is refreshing in this day and age.
That’s because, as Ripple Effect technical director Christian Buhl told PushSquare, the team never went in thinking of this as a port. “I think in the past, Battlefield’s approach has been: we build a PC game and then we port it to console. The answer this time is we made a deliberate decision very early on that this wasn’t going to be a port. This was going to be something we built at the same time. And there were a couple of things we did for that.”
For Battlefield 6, it created these “huge farms” for constant testing on all console platforms. “But also, we made sure that all of our developers had controllers at their desks. It’s obviously more convenient for me to playtest on my PC when we’re distributing builds, but I playtest with a controller, and we made sure that every developer at their home or in the office has a controller at their desk so that they’re kind of playtesting that controller experience.”
Those playing on PS5 (and who didn’t try the beta) should also note that the DualSense is supported in various ways, from the Adaptive Triggers and Haptic Feedback to the speaker alerting you to missile locks and callouts from other soldiers. Of course, you can turn these off.
Battlefield 6 launches on October 10th for Xbox Series X/S, PS5, and PC. Head here for more details on the frame rates and resolutions for consoles, along with how DICE is handling crossplay. And even if Xbox Series S proved challenging to develop for, it led to improved optimization across the board.
It’s exciting to see such strong interest in Battlefield 6 with those impressive pre-order numbers! It’s great that the console versions were developed alongside the PC version, which should lead to a more cohesive gaming experience. Looking forward to seeing how it all comes together!
Absolutely, those pre-order numbers are a great sign of enthusiasm! It’s also interesting to note that the simultaneous development for console and PC might help ensure a more balanced experience across platforms. Can’t wait to see how it all turns out!
that the development team focused on creating a unified experience across platforms. This could mean smoother gameplay and better balance, which is essential for competitive play. It’ll be exciting to see how that translates in actual gameplay!
That’s a great point! A unified experience could really enhance cross-play and community engagement, making it easier for players to connect regardless of their platform. I’m curious to see how the balance will work out in terms of gameplay dynamics between consoles and PC.
Absolutely! It’s interesting to see how simultaneous development for all platforms might lead to more balanced gameplay and consistent updates. This could really help create a thriving community around the game.
That’s a great point! The simultaneous development could really enhance the overall balance and gameplay experience across platforms. It’ll be fascinating to see how the game performs on consoles compared to PC, especially with the different hardware capabilities involved.