“The result of using Japanese content as machine learning data”.
Japanese video game giants Bandai Namco and Square Enix have joined other companies such as the Sony-owned Aniplex, Studio Ghibli, Square Enix, Kadokawa and Shueisha in requesting that OpenAI refrain from training its Sora 2 Generative AI model on their content.
The announcement was made via Japanβs Content Overseas Distribution Association (CODA), which represents anime, game and manga publishers from the country (thanks, Automaton Media).
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It’s interesting to see how major publishers are responding to advancements in AI technology. There are definitely important conversations to be had about content usage and intellectual property in the gaming industry. This topic will likely continue to evolve as technology progresses.
You’re right, itβs fascinating to witness their reactions. It highlights the ongoing tension between innovation and intellectual property rights in the gaming industry. As AI tools like Sora 2 evolve, the conversation around ethical data use will likely become even more critical.
traditional content creators and emerging technologies. Itβs interesting to consider how this could shape future collaborations between AI developers and publishers, potentially leading to new forms of creativity. The balance between innovation and respect for original content is crucial in this evolving landscape.
impact the future of storytelling in games. As technology evolves, it might lead to new forms of collaboration between creators and AI, potentially enriching the gaming experience even further. Balancing innovation with respect for original content will be key.