Baldur’s Gate 3 studio boss calls out “hurtful”, “personal” videogame reviewers – “sometimes I think it’d be a good idea for critics to be scored, Metacritic-style”

Baldur’s Gate 3 studio boss calls out “hurtful”, “personal” videogame reviewers – “sometimes I think it’d be a good idea for critics to be scored, Metacritic-style”

Fresh from the trenches of the Divinity generative AI debate, Larian CEO Swen Vincke has taken to the Twitterverse with some moderately spicy thoughts on video game critics and reviewers. Broadly, he feels that we need to work harder to be “critical” without being “hurtful”. He also suggests that the industry could do with a Metacritic-style system for evaluating and scoring reviewers, to “encourage a bit more restraint”, so that “sensitive” creatives don’t “lose their idealism and love of players.”

Picture me over here, huffing and snorting like a bull eyeing the red-trousered bottom of an atypically fleshy matador browsing the inside of a just-opened china shop. By gawd! A chance to pontificate about my own navel, while bagging a Baldur’s Gate 3 headline in the bargain. I have some notes on Vincke’s notes, but before I start throwing my toys around, maybe read the Xitter thread in full, from late last night on the 27th. For those who do not partake of Musky products, here’s a transcript:

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