It’s a cutscene about nothing.
Baby Steps, the literal walking simulator recently released from Gabe Cuzzillo, Maxi Boch, and Bennett Foddy is silly, absurdist, and often just plain weird…in a good way. But one of it’s goofiest gags is one that few players are likely to see: a 28-minute long cutscene that plays only if β¦


This is an intriguing take on cutscenes! Itβs interesting to see a game challenge players in such a unique way. The idea of a long cutscene about nothing definitely adds a layer of humor and creativity to the experience.
way. I think it highlights how some developers are really pushing the boundaries of storytelling in games. Itβs a bold move to make players reconsider their approach to cutscenes, especially in a genre like a walking simulator where pacing is crucial.