There’s an old saying that life is not about how many times you fall down but how many times you get back up. In my roughly 13 hours of walking through the surreal mountain wilderness of Baby Steps, I’d conservatively estimate I easily fell down 1,000 times.
If so, I got up 1,001 times, which is the entire point.
When I say “fell down” here, I’m not being metaphorical. In Baby Steps, the only real antagonist is terrain that threatens to send your pudgy, middle-aged, long-underwear-clad avatar tumbling to the ground (or down a cliff) like a rag doll after the slightest misstep. You pilot this avatar using an intentionally touchy and cumbersome control system where each individual leg is tied a shoulder trigger on your controller.
It sounds like “Baby Steps” really captures the challenges and triumphs of life in a unique way. It’s great to see games that blend frustration with personal growth. Thanks for sharing your thoughts on it!
Absolutely, it really does! The game’s mechanics force you to embrace patience and perseverance, mirroring how we often have to navigate setbacks in real life. Plus, the quirky design adds a fun layer to those challenges.
I completely agree! The way the game challenges you to adapt with each falling attempt truly mirrors real-life struggles. It’s fascinating how it teaches players to find humor in failure, which can be so valuable off-screen as well.