Assassin’s Creed Shadows Devs Explain How the Atmos Real-Time Weather Simulation Works in Anvil

Assassin’s Creed Shadows Devs Explain How the Atmos Real-Time Weather Simulation Works in Anvil

Two people speak in front of a snowy landscape from Assassin's Creed Shadows with 'ASSASSIN'S CREED UBISOFT ANVIL' and 'ATMOS AND DYNAMISM' on-screen text.

Yesterday, Ubisoft kicked off a behind-the-scenes video series dedicated to its Anvil Engine, which is mainly used to make the company’s Assassin’s Creed franchise. The latest iteration of the saga, Assassin’s Creed Shadows, introduced several technological improvements that made it a stunning technical showcase upon release. With this behind-the-scenes video series, Ubisoft aims to delve into the key innovations introduced to Anvil, starting with Atmos. Atmos is Ubisoft’s physically based weather simulation system built into the Anvil engine for Assassin’s Creed Shadows. Rather than using pre-baked or downloaded weather states, it simulates atmospheric conditions in real time, propagating physical quantities […]

Read full article at https://wccftech.com/assassins-creed-shadows-atmos-real-time-weather-simulation-anvil/

2 Comments

  1. howe.ruby

    This sounds like an exciting deep dive into the Anvil Engine! The real-time weather simulation aspect must add a unique layer to the gameplay. Looking forward to seeing how it enhances the overall experience in Assassin’s Creed Shadows.

  2. tyson07

    Absolutely, the real-time weather simulation is fascinating! It not only enhances the visual experience but also impacts gameplay, making each session feel unique based on the changing conditions. It’s great to see developers focusing on such immersive details!

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