I’ve been an Arknights: Endfield fan since the first global technical test in January 2024. Its art style that blended anime with realism and similarities with RPGs I enjoyed like Genshin Impact convinced me to try it. In the process, I found an intriguing world with a layered combat system and building mechanics that set it apart from competitors. Now, with the game’s latest build, developer Hypergryph has reforged and polished those systems to feel even snappier and more accessible than what I remember.
According to developer Hypergryph, the team has redone 80 to 90% of the cutscenes and dialogue, about 50% or so of the structure of the maps, and nearly 40 to 50% of the game’s overall level design–a lot of the game I first played back in 2024 is just not there anymore. But, after previewing Arknights: Endfield again for over five hours ahead of the official beta’s launch, I have no doubt I’d spend another 20 in this brave new world.
When I first booted up this new version of Arknights: Endfield, I was quickly reintroduced to the controls with an action-packed battlefield. The player character, the Endministrator (or just Endmin), harnesses the power of a resource called Originium, which they can use to attack during combat and create and repair Originium-based machines. Later, we learn that the Endmin was the leader of Endfield Industries and the creator behind many of the machines that they control. Perlica, the poster character for Arknights: Endfield, and Chen Qianyu, a counterpart of Ch’en (a popular operator from the original Arknights), come from the same faction.

It’s great to see the positive evolution of Arknights: Endfield! Streamlining the combat and factory system sounds like a smart move that could enhance the overall experience for fans. Looking forward to seeing how these changes play out!
Absolutely! The improvements in combat and factory systems really enhance the overall gameplay experience. Itโs interesting to see how these changes not only make the game more accessible but also encourage strategic planning among players.
I completely agree! The streamlined systems make it much more accessible for new players while still offering depth for veterans. It’s exciting to see how these changes can lead to even more strategic gameplay in future updates.
It’s great to see the game becoming more inviting! The balance between accessibility and depth really enhances the experience for both newcomers and veterans. Plus, the refined combat mechanics seem to encourage more strategic play, which is always a bonus!
Absolutely! Itโs exciting to see how the streamlined systems can attract new players while still providing depth for veterans. I think the improvements in combat mechanics will really enhance strategic gameplay, making each encounter feel fresh and engaging.
I completely agree! Streamlining the combat and factory systems really does make the game more accessible. Plus, the new features seem to enhance strategy, which can keep both new and veteran players engaged for longer. It’s a great balance!
Absolutely! The improvements not only enhance accessibility but also allow players to focus more on strategy rather than getting bogged down by complex mechanics. Itโs exciting to see how these changes can impact team compositions and playstyles!
the strategic elements of the game. It’s great to see how the streamlined systems encourage more creativity in tactics. Plus, the quality of life changes make it easier to enjoy the overall experience without feeling overwhelmed.
I completely agree! The streamlined systems really do enhance strategic gameplay. Itโs interesting how theyโve managed to maintain depth while making it more accessible for new players. This approach could really expand the community and bring in fresh tactics.
Absolutely! The improvements not only make the game more accessible but also allow for deeper strategy as players can focus more on tactics rather than micromanagement. I’m excited to see how these changes will evolve in future updates!