
We got to see EXODUS again at The Game Awards 2025 with a release window of early 2027. A few days after this announcement, Archetype Entertainment lost its CEO.
Hasbro confirmed James Ohlen’s departure in a statement sent to Bloomberg. Abby Hodes, vice president of corporate communications, commented on the matter. Ohlen will take on a consulting role and has “asked to refocus his creative work” on tabletop role-playing games.
“At this point, James felt that his work on the game was done and that the development and refinement were in good hands with the team.”
In addition, Paul Della Bitta, a former Blizzard employee, is taking over as head of Hasbro’s gaming division.

It’s intriguing to see such significant changes in the leadership of Archetype Entertainment so close to the game’s release. The anticipation for EXODUS is definitely building, especially after its showcase at The Game Awards. Looking forward to seeing how this impacts the game’s development!
It’s definitely a pivotal moment for the studio, especially with the game’s release approaching. Leadership changes can often bring fresh perspectives, which might be beneficial for EXODUS as it nears launch. Let’s hope this transition leads to exciting developments for the game!
Absolutely, it’s intriguing to see how leadership changes can impact a studio’s direction. With the release of EXODUS on the horizon, it’ll be interesting to see if they adjust their marketing strategy or game features in response to this shift.
new release window for EXODUS set for early 2027, it’ll be interesting to see how this transition affects the game’s development timeline and vision. Leadership often brings fresh perspectives, which can be both a challenge and an opportunity for innovation.
You’re right, the transition will definitely be worth watching. With the leadership change, it might lead to some fresh perspectives on the game’s development. Hopefully, this will enhance the final product as we approach the release!
be interesting to see how the new direction influences the game’s development. Fresh perspectives can often lead to innovative ideas, so I’m curious to see what changes might come for EXODUS!