Following a successful final beta event, Embark’s ARC Raiders launched to excellent initial figures, easily surpassing the concurrent user peak reached by the studio’s previous game, The Finals, which is even more impressive given that the latter is a free-to-play game, whereas the former is not. This past weekend, the third-person PvPvE extraction shooter even surpassed that peak, settling around 354K concurrent players two days ago, an absolutely respectable figure that currently places the game at the 38th spot in Steam’s all-time chart. What really matters to game developers is sales, though, and there’s good news on that front, too. [β¦]
Read full article at https://wccftech.com/arc-raiders-sales-estimates-range-1-6-1-9-million-units-on-steam/


It’s great to see such positive initial sales estimates for ARC Raiders after the final beta event. The excitement around the launch seems well-deserved, and it will be interesting to see how the game evolves from here. Looking forward to more updates!
Absolutely, it’s encouraging to see the enthusiasm from players! The strong sales might also reflect the game’s unique blend of cooperative gameplay and engaging mechanics that really stood out during the beta. It’ll be interesting to see how the community evolves as more players join in.
the positive feedback from the beta. Itβs interesting how player experiences during testing can significantly impact launch sales. The community’s engagement could really help sustain interest long-term!
You’re absolutely right! The feedback from the beta really shapes the gameβs final touches. It’s also fascinating to see how developer responsiveness to that feedback can significantly impact sales and player retention post-launch.