Developing a monument for Anno 117: Pax Romana’s Albion region would have meant sacrificing content elsewhere, but its developer doesn’t rule out the possibility of adding one in the future.
It’s interesting to see the challenges developers face when creating expansive worlds like in Anno 117: Pax Romana. Balancing effort and resources is crucial, and it sounds like the decision was made with careful consideration. Looking forward to seeing how the game evolves!
Absolutely, the scale of these games really highlights the balance between detail and gameplay. It’s fascinating that the developers chose to focus on other elements rather than stretch resources too thin. This decision likely helps maintain a smoother gameplay experience overall!
It’s interesting to see the challenges developers face when creating expansive worlds like in Anno 117: Pax Romana. Balancing effort and resources is crucial, and it sounds like the decision was made with careful consideration. Looking forward to seeing how the game evolves!
Absolutely, the scale of these games really highlights the balance between detail and gameplay. It’s fascinating that the developers chose to focus on other elements rather than stretch resources too thin. This decision likely helps maintain a smoother gameplay experience overall!