
Horses, a first-person narrative horror game, was banned from the Epic Games Store just hours before it was set to launch on December 2nd. Then, a day after launch, the Humble store banned it as well. The decision shocked the developers at Santa Ragione, makers of the critically respected Saturnalia, as these storefronts were the homes theyâd found for their game two years before it was preemptively banned from Steam.
Valve and Epic say Horses violates their sexual content policies. Humble hasnât yet said why it banned the game after hosting it for several hours post-launch. However, Santa Ragione claims neither Epic nor Valve has clearly explained what exactly in the game is objectionable, and that these decisions have put the studio in peril of shutting down. The back-and-forth has catapulted Horses from a little-known prestige indie title to the next battleground in the fight between game storefronts, indie developers, content policies, and creative expression.
Though all the action kicked off late last month, Horsesâ story officially began two years ago. In a lengthy FAQ, the developers explained that in 2023, Horses was rejected during Steamâs review process without explanation. âSteamâs policy grants broad discretion to refuse titles without providing detailed explanations. In our case, they simply stated they could not legally distribute Horses without clarifying why,â the FAQ reads.

In an interview with IGN, Pietro Righi Riva, one half of the team at Santa Ragione, said that the ban might have been caused by a scene involving a man and his daughter visiting a ranch where the titular âhorsesâ are humans wearing horse masks. The daughter wants to ride one of the horses, which the player facilitates. âWhat followed was an interactive dialogue sequence where the player is leading, by a lead as if they were a horse, a naked adult woman with a young girl on her shoulders,â Riva said.Â
He said that scene was part of a rough demo sent to Steam to satisfy the platformâs request for a playable build so Horses could get a âComing Soonâ page. Riva said that, ultimately, the character was changed in the final build. âWe have since changed the character in the scene to be a twenty-something woman, both to avoid the juxtaposition and more importantly because the dialogue delivered in that scene, which deals with the societal structure in the world of Horses, works much better when delivered by an older character.â
âOur requests for review and appeal were denied over and over.â
The studio stresses that Steam never explicitly explained why Horses was banned nor responded to any of Santa Regioneâs follow-up appeals and communications. âFor two years we asked for clarifications and a path to compliance, but we were directed to Steamâs general guidelines and our requests for review and appeal were denied over and over,â the FAQ reads.
In November, after Santa Ragione shared Horsesâ release date and the reason why it wouldnât be sold on Steam, Valve finally responded. A statement to gamedeveloper.com read:
âAfter our team played through the build and reviewed the content, we gave the developer feedback about why we couldnât ship the game on Steam, consistent with our onboarding rules and guidelines. A short while later the developer asked us to reconsider the review, and our internal content review team discussed that extensively and communicated to the developer our final decision that we were not going to ship the game on Steam.â

The studio says the Steam ban put the company in financial peril, as it âcompletely erased our ability to find an external supporting publisher or partner to fund the rest of the game as no one in the industry considers an indie game that cannot be released on Steam to be viable.â Though the developers were able to continue work on Horses through investments from friends, unless the gameâs a hit, they say the studio will shut down.
In the two years since Horsesâ ban from Steam, Santa Ragione found several new homes for the game, including Itch.io, GOG, Humble, and the Epic Games Store. In a post on X, DRM-free storefront GOG said, âWeâre proud to give Horses a home on GOG, giving players another way to enjoy the game. Weâve always believed that players should be able to choose the experiences that speak to them.â Humble, however, banned the game shortly after its launch there and has not responded to a request for comment.
None of those stores has near the market share of Steam, but among them, Epicâs has the most name recognition â making its last-minute ban a major blow.Â
As with Steam, Epic didnât explain what in Horses triggered the ban, only referring to the policy on inappropriate and hateful / abusive content and the fact that games rated AO, or Adults Only, could not be distributed on EGS. (Unless itâs an NFT / blockchain game, of course.)
âWe immediately appealed their decision through all suggested channels,â the developersâ FAQ reads, adding that when Horses was submitted to the ESRB for rating, it received an Mature rating (ages 17 and up), which is, as of this writing, still prominently displayed on the gameâs EGS page. Epic did not respond to a request to clarify the age rating discrepancy or the timing of the ban, referring instead to the statements Santa Ragione shared in its FAQ.
Santa Ragione is very clear about the kind of content Horses contains. The lengthy content warning on the gameâs website lists âphysical violence, psychological abuse, gory imagery (mutilation, blood), depictions of slavery, physical and psychological torture, domestic abuse, sexual assault, suicide, and misogyny.â It also makes sense that, out of an abundance of caution, Steam would ban the version of the game it saw with the father-and-daughter scene.

âThe scene is not sexual in any way, but it is possible that the juxtaposition is what triggered the flag,â Riva told IGN. But what makes less sense is the platformâs refusal to reevaluate the game or at least explain its reasoning. âWe believe Steam intentionally keeps its policy opaque so it does not have to stand by clear rules and can adjust decisions to whatever best serves the platform at a given moment,â reads the FAQ.
According to Santa Ragione, Epicâs ban is even more confusing. It said EGS had a more complete version of the game for two months, âwith the final achievements-ready build being approved for release 18 days prior to launch.â Epicâs decision to ban Horses reads like decision-makers getting scared in light of all the attention on the game.
In spite of all this, Horses still is available, and the smattering of reviews have been mostly positive. But with large storefronts having significant power over games and studios, the reception may not be enough to keep Santa Ragione alive. The studio says that the combination of the Steam ban and the money it owes investors âputs us in a completely unsustainable financial situation unless the game somehow recoups its development costs.â

This sounds like a fascinating yet controversial game concept! It’s interesting to see how unique ideas in indie gaming can spark such strong reactions. I hope the developers find a way to share their vision with players despite the challenges.
I agree, the concept is definitely intriguing! Itâs also notable how indie games often push boundaries and spark discussions about what themes are acceptable in gaming. This might open up a larger conversation about censorship in the industry.
Absolutely, indie games like this one really do challenge conventional norms in gaming. It’s fascinating to see how they use unique storytelling methods, especially in genres like horror, to create memorable experiences. This gameâs focus on horses adds an unexpected twist that could resonate with players on a deeper level.
I completely agree! Indie games often push boundaries in storytelling and gameplay. Itâs interesting how this game uses horses as a central theme to explore deeper fears, making it both unique and unsettling.