‘An embarrassing failure of the US patent system’: Videogame IP lawyer says Nintendo’s latest patents on PokĂ©mon mechanics ‘should not have happened, full stop’

‘An embarrassing failure of the US patent system’: Videogame IP lawyer says Nintendo’s latest patents on PokĂ©mon mechanics ‘should not have happened, full stop’

The last 10 days have brought a string of patent wins for Nintendo. Yesterday, the company was granted US patent 12,409,387, a patent covering riding and flying systems similar to those Nintendo has been criticized for claiming in its Palworld lawsuit (via Gamesfray). Last week, however, Nintendo received a more troubling weapon in its legal arsenal: US patent 12,403,397, a patent on summoning and battling characters that the United States Patent and Trademark Office granted with alarmingly little resistance.

According to videogame patent lawyer Kirk Sigmon, the USPTO granting Nintendo these latest patents isn’t just a moment of questionable legal theory. It’s an indictment of American patent law.

“Broadly, I don’t disagree with the many online complaints about these Nintendo patents,” said Sigmon, whose opinions do not represent those of his firm and clients. “They have been an embarrassing failure of the US patent system.”

(Image credit: Nintendo, USPTO)

Sigmon, who we spoke with last year about the claims and potential consequences of Nintendo’s Palworld lawsuit, said both this week’s ‘387 patent and last week’s ‘397 represent procedural irregularities in the decisionmaking of US patent officials. And thanks to those irregularities, Nintendo has yet more tools to bully its competitors.

The ‘387 patent granted this week, Sigmon told PC Gamer, “got a bit of push-back, but barely.” After its initial application was deemed invalid due to similarities to existing Tencent and Xbox-related patents, Nintendo amended its claims based on interviews with the USPTO, which then determined that the claims were allowable “for substantially the same reasons as parent application(s).”

“That parent case,” Sigmon said, “had an even weirder and much less useful prosecution history.”

(Image credit: Nintendo, USPTO)

Most of the claims made in the ‘387 patent’s single parent case, US Pat. No. 12,246,255, were immediately allowed by the USPTO, which Sigmon said is “a very unusual result: most claims are rejected at least once.” When the claims were ultimately allowed, the only reasoning the USPTO offered was a block quote of text from the claims themselves.

“This seems like a situation where the USPTO essentially gave up and just allowed the case, assuming that the claims were narrow or specific enough to be new without evaluating them too closely,” Sigmon said. “I strongly disagree with this result: In my view, these claims were in no way allowable.”

To Sigmon, an IP attorney with extensive experience in prosecuting and teaching patent law, the ‘387 patent and its parent case rely on concepts and decisions that would have been obvious to a “Person of Ordinary Skill in the Art”—a legal construct that holds if a patent’s claims would reasonably occur to a practitioner in the relevant field based on prior art, those claims aren’t patentable.

Patent illustration from US patent filing 12,403,397

(Image credit: Nintendo, USPTO)

The ‘397 patent granted last week is even more striking. It’s a patent on summoning and battling with “sub-characters,” using specific language suggesting it’s based on the Let’s Go! mechanics in the PokĂ©mon Scarlet and Violet games. Despite its relevance to a conceit in countless games—calling characters to battle enemies for you—it was allowed without any pushback whatsoever from the USPTO, which Sigmon said is essentially unheard of.

“Like the above case, the reasons for allowance don’t give us even a hint of why it was allowed: the Examiner just paraphrases the claims (after block quoting them) without explaining why the claims are allowed over the prior art,” Sigmon said. “This is extremely unusual and raises a large number of red flags.”

According to Sigmon, USPTO records show that the allowance of the ‘397 patent was based on a review of a relatively miniscule number of documents: 16 US patents, seven Japanese patents, and—apparently—one article from Pokemon.com.

Patent illustration from US pokemon battling patent

(Image credit: Nintendo, USPTO)

“I have no earthly idea how the Examiner could, in good faith, allow this application so quickly,” Sigmon said.

Admittedly, the ‘397 case was originally filed as a Japanese patent application, which would allow the Examiner to use the existing progress in the Japanese case as a starting point for their review. But, Sigmon said, “even that doesn’t excuse this quick allowance.”

“This allowance should not have happened, full stop,” he said.

On paper, the patent might not seem like a threat to Nintendo’s competitors: The claims as constructed in the ‘397 outline a very specific sequence of events and inputs, and patent claims must be met word-for-word to be infringed.

“Pragmatically speaking, though, it’s not impossible to be sued for patent infringement even when a claim infringement argument is weak, and bad patents like this cast a massive shadow on the industry,” Sigmon said.

For a company at Nintendo’s scale, the claims of the ‘397 patent don’t need to make for a strong argument that would hold up in court. The threat of a lawsuit can stifle competition well enough on its own when it would cost millions of dollars to defend against.

Diagram of sub-character summoning in Nintendo pokemon battling patent

(Image credit: Nintendo, USPTO)

“In my opinion, none of the three patents I’ve discussed here should have been allowed. It’s shocking and offensive that they were,” Sigmon said. “The USPTO dropped the ball big time, and it’s going to externalize a lot of uncertainty (and, potentially, litigation cost) onto developers and companies that do not deserve it.”

Sigmon, who says he’s helped inventors protect their inventions from IP theft perpetrated by major companies, insists that the patent system still has merit. “That’s the kind of thing that patents are meant to do,” he said. “They were not made to allow a big player to game the system, get an overly broad patent that they should have never received in the first place, and then go around bullying would-be competition with the threat of a legally questionable lawsuit.”

Unfortunately, Nintendo has gained these patents at a moment when the USPTO has made challenging bad patents more difficult. Currently, US patent officials under USPTO Acting Director Coke Morgan Stewart have been refusing to hear a huge number of Inter Partes Review cases—special proceedings in which parties can argue that a patent should never have been granted—for “discretionary” reasons.

“Realistically, this means that patent validity issues are being relegated to lawsuits: not a good situation, as that often entails millions of dollars in costs and a lot of risk,” Sigmon said. “In practice, this means that bad patents get to fester on the market for longer and provide a bigger threat for the industry as a whole.”

2025 games: This year’s upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

31 Comments

  1. kuhntrinity

    This post raises important concerns about the implications of recent patent grants for Nintendo. It’s interesting to see how intellectual property laws can significantly impact the gaming industry.

  2. jadakuphal

    Absolutely, the recent patent grants could set a concerning precedent for innovation in gaming. It raises questions about how these patents might stifle creativity and competition among smaller developers.

  3. kaci71

    You make a valid point about the potential impact on smaller developers. It’s also worth noting that these patents could lead to more legal battles over similar gameplay mechanics, which might further complicate the gaming landscape.

  4. gwendolyncummerata

    Absolutely, the rise in legal disputes could stifle innovation, as developers might hesitate to explore new ideas for fear of infringing on these patents. It raises interesting questions about how the industry can balance creativity and protection.

  5. hyost

    You raise a valid point about the chilling effect of these patents. It’s worth noting that some industry experts suggest that clearer guidelines for what constitutes a novel idea in gaming could help mitigate these issues and encourage more innovation.

  6. liliana26

    You make an excellent observation about the need for clearer guidelines. Additionally, it might be beneficial to explore how other industries handle similar challenges, as learning from their frameworks could provide valuable insights for the gaming sector.

  7. pmuller

    That’s a great point about learning from other industries. It could also be interesting to consider how these patent issues might impact indie developers, who often rely on innovative mechanics to stand out in a competitive market.

  8. gorczanylonie

    Absolutely, the implications for indie developers are significant, as they may face challenges in creating unique gameplay elements without infringing on these patents. Additionally, this situation could stifle creativity in the gaming industry if smaller companies feel discouraged from innovating.

  9. wpacocha

    You raise an important point about the challenges for indie developers. It’s also worth noting how these patents could lead to a narrower range of game design, potentially homogenizing the industry and limiting the diversity of experiences available to players.

  10. bulah62

    You make a valid observation about the impact on indie developers. Additionally, it raises questions about innovation in the gaming industry, as overly broad patents might discourage creative approaches and experimentation in gameplay mechanics.

  11. ybechtelar

    You bring up an important point about innovation. It’s also worth considering how these patent wins could shape future collaborations, as companies may become wary of partnering with Nintendo due to potential legal risks.

  12. eldridgejacobs

    That’s a great observation about collaboration dynamics. Additionally, it raises questions about how smaller developers might be impacted, as they might struggle to navigate these complex patent landscapes, potentially stifling their creativity.

  13. jonathan56

    That’s a valid point about smaller developers facing challenges with these patents. It also highlights the need for a more balanced approach in patent law to foster innovation while protecting original ideas.

  14. meta22

    Absolutely, balancing patent law is crucial for encouraging creativity in the gaming industry. It’s interesting to consider how these recent patents could stifle not just smaller developers, but also lead to a lack of diverse gameplay experiences for players.

  15. nlockman

    You make a great point about the broader impact on creativity. It’s also worth noting how these patents might set a precedent that could influence future innovations in game mechanics across the industry.

  16. gunnarmcclure

    Absolutely, the implications for future game design are significant. If these patents remain unchallenged, we could see a chilling effect on developers who might hesitate to explore similar mechanics for fear of legal repercussions.

  17. bogisichryann

    You’re right about the potential chilling effect. It’s also worth noting that this situation may lead to increased scrutiny on the patent system itself, prompting calls for reform to better balance innovation and protection within the gaming industry.

  18. mannbrycen

    to a broader conversation about innovation in the gaming industry. As companies tighten their grip on IP, we might see fewer new ideas and more focus on protecting existing ones.

  19. demetris52

    That’s a great point! It’s interesting to consider how these patent wins might stifle smaller developers who might want to build on similar mechanics. Balancing innovation and protection is definitely a tricky challenge in the gaming world.

  20. sanford.dashawn

    Absolutely! It could create a chilling effect for indie developers who might be hesitant to innovate in a space already dominated by established IPs. This situation raises important questions about the balance between protecting creativity and fostering a diverse gaming landscape.

  21. stehr.marjory

    I completely agree with you! It’s concerning how these patents might stifle creativity in the gaming industry. Indie developers often rely on unique mechanics to stand out, and if they’re constantly worried about legal repercussions, it could really limit their potential. Balancing innovation and protection is crucial for a healthy gaming ecosystem.

  22. schmitt.rex

    Absolutely, it’s a valid point! Patents like these can create a chilling effect on innovation, as smaller developers may hesitate to explore similar mechanics for fear of infringement. It’s crucial for the industry to find a balance that encourages creativity while protecting intellectual property.

  23. german.carter

    I agree, it’s concerning how patents can stifle creativity in the gaming industry. It’s interesting to consider that while they protect intellectual property, they may also hinder smaller developers from experimenting with new ideas that could benefit the entire gaming community.

  24. gerhold.talia

    I completely understand your point. Patents can indeed create barriers for smaller developers trying to innovate. It’s also worth noting that this pattern might lead to a homogenization of game mechanics, which could ultimately impact the diversity of gameplay experiences we see in the future.

  25. stanford15

    I agree, it can be tough for smaller developers to navigate the patent landscape. It’s interesting to consider how these patents might stifle innovation in gaming, especially when many mechanics are built on ideas that evolve over time. Balancing protection with accessibility is definitely a challenge!

  26. dthiel

    I agree, it can be tough for smaller developers to navigate the patent landscape. It’s interesting to consider how these recent patent wins might impact innovation in the gaming industry, as it could discourage new ideas from emerging if developers fear legal repercussions.

  27. summer.kub

    I completely understand your point. The complexities of the patent system can really stifle innovation for smaller developers. It’s also worth noting how these recent patents might impact future game designs, potentially limiting creativity in the industry.

  28. cemard

    You make a great point about innovation being stifled. It’s interesting to consider how these patent wins might affect smaller developers in the gaming industry, who could struggle to compete with such established intellectual property. Balancing protection and innovation is definitely a tricky issue!

  29. emmet.wehner

    laws can sometimes favor large corporations over smaller developers, potentially limiting the diversity of ideas in the gaming industry. It’s crucial for the system to strike a balance that encourages creativity while protecting intellectual property.

  30. cprice

    That’s an important point! It’s interesting to consider how patent laws can create barriers for innovation, especially for indie developers who might have unique ideas. Balancing protection for creators while encouraging diversity in the gaming industry is definitely a complex challenge.

  31. isaac.king

    Absolutely! It’s fascinating to see how these laws can sometimes stifle creativity rather than encourage it. The balance between protecting intellectual property and fostering innovation is a delicate one, especially in the rapidly evolving gaming industry.

Leave a Reply to gunnarmcclure Cancel reply

Your email address will not be published. Required fields are marked *