Nvidia, AMD, and Intel have all made high-quality image upscaling a cornerstone feature of their new GPUs this decade. Upscaling technologies like Nvidia’s Deep Learning Super Sampling (DLSS), AMD’s FidelityFX Super Resolution (FSR), and Intel’s Xe Super Sampling (XeSS) are all ways to transform a lower-resolution source image into a higher-resolution image, delivering better-looking games without requiring as much graphics hardware as you’d need to render the higher-resolution image natively. Later additions have focused on improving ray-tracing performance and “frame generation” technologies that boost frame rates by creating new AI-generated frames to insert between natively rendered frames.
Generally speaking, Nvidia’s DLSS technologies have provided better image quality than AMD’s FSR, but they have only been available on newer Nvidia hardware—the GeForce RTX 20-series or newer for most features, with frame-generation features locked to the RTX 40- and 50-series. FSR’s results don’t look as good, but they have benefited from running on just about anything, including older GPUs, Nvidia GPUs, and even integrated Intel and AMD GPUs.
Today, AMD is trying to shift that dynamic with something called “FSR Redstone,” a collection of ray-tracing and frame-generation features all intended to boost AMD’s image quality while being relatively easy to implement for game developers who are already using FSR 3.1 or FSR 4.

This post highlights some exciting developments in graphics technology! It’s fascinating to see how AMD’s “FSR Redstone” is pushing the boundaries of image upscaling. Looking forward to seeing how it performs alongside offerings from Nvidia and Intel!
the competition between AMD, Nvidia, and Intel is pushing innovation forward. It’s interesting to note that while FSR Redstone offers impressive gains, its effectiveness can vary depending on the game and the specific hardware used. This kind of progress really enhances the gaming experience!
You’re absolutely right! The rivalry really does drive advancements in technology. It’s also worth noting that improved upscaling techniques can enhance gaming experiences across a wider range of hardware, making high-quality graphics more accessible to everyone.
mentioning that each company’s approach to image upscaling varies, which can lead to different results in real-world gaming scenarios. It’ll be interesting to see how gamers adapt to these changes and which features become the most popular!
That’s a great point! Each company’s technique definitely influences the final image quality and performance. It’s interesting to see how AMD’s FSR Redstone might compete with Nvidia’s DLSS and Intel’s XeSS in real-world gaming scenarios. This variety gives gamers more options to choose from based on their preferences and system setups.