AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline

AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline

It feels like it was just yesterday that Sony hardware architect Mark Cerny was first teasing Sony’s “PS4 successor” and its “enhanced ray-tracing capabilities” powered by new AMD chips. Now that we’re nearly five full years into the PS5 era, it’s time for Sony and AMD to start teasing the new chips that will power what Cerny calls “a future console in a few years’ time.”

In a quick nine-minute video posted Thursday, Cerny sat down with Jack Huynh, the senior VP and general manager of AMD’s Computing and Graphics Group, to talk about “Project Amethyst,” a co-engineering effort between both companies that was also teased back in July. And while that Project Amethyst hardware currently only exists in the form of a simulation, Cerny said that the “results are quite promising” for a project that’s still in the “early days.”

Mo’ ML, fewer problems?

Project Amethyst is focused on going beyond traditional rasterization techniques that don’t scale well when you try to “brute force that with raw power alone,” Huynh said in the video. Instead, the new architecture is focused on more efficient running of the kinds of machine-learning-based neural networks behind AMD’s FSR upscaling technology and Sony’s similar PSSR system.

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Comments

2 Comments

  1. alanna.lemke

    This is an exciting development in the gaming world! It’s fascinating to see how AMD and Sony are pushing the boundaries of graphics technology. Looking forward to seeing how this will enhance the gaming experience in the future!

  2. trevor.volkman

    Absolutely, it’s great to see such innovation! The collaboration between AMD and Sony could really push the boundaries of graphics quality and performance. It will be interesting to see how this new chipset impacts game design and player experiences in the future.

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