Aces of Thunder brings an authentic World War 2 plane combat simulation game, both to flat screens and VR. That authenticity means that not only are you flying very detailed planes through (mostly) WW2 era combat missions, but if you turn your plane too quickly, youâll lose control and likely spin down into the ground. Itâs pretty realistic in that way, sometimes to its own detriment, but its bigger issue is that it doesnât feel like itâs finished.
When launching the game, youâre presented with a very detailed plane. The one thing that Aces of Thunder really nails is the planes; theyâre incredibly accurate both on the outside and inside. In the cockpit, the sheer number of dials is almost staggering, and theyâre all labelled when you look at them â specifically by moving your head, if youâre playing in VR, and not with the PSVR2âs eye tracking, which is a shame.
The accuracy extends into the flight mechanics as well, with 24 planes featured in the base game, four of which are from WWI, and an additional five for DLC. Turn too quickly and youâll either lose control in a mechanical sense, or youâll blackout from the G-forces that pilots of this era werenât equipped to handle. Take damage from the enemy and you can feel it affect the performance of the plane, hear it in the now slightly sputtery sounding engine or, worse, be unable to hear the engines at all! You can even personally take a bullet and die instantly. The gameâs planes and physics are undeniably very impressive.
Itâs a shame that the rest of the game seems to be either threadbare or unfinished. Thereâs no tutorial here, which would be welcome for a realistic recreation of flying planes that are nearly a century old. Instead, youâll crash and crash again as you figure things out by trial and error, frustrated that you seemingly have to wait for your plane to spin all the way to the ground before you can respawn. Except, you can actually bail out with a parachute â if only the game had told me that and saved me the first moment of VR-related motion sickness Iâve experienced in years.
Trial and error is fine when the errors are clear and the trial is entertaining, but as the game doesnât explain anything to you outside of a âgetting your licenseâ style mission for basic flight, youâre left to draw our own conclusions. Plane combat is just brief periods of intensity separated by longer periods of repositioning for another approach, so when you are flying through a swarm of enemy fighters missing every single one, all you can think about is âdDid I do something wrong? Am I missing something obvious?â All because the dogfighting simulation game didnât give you any training. At least you maybe didnât collide with one of them, so thatâs progress at least.
Once you do get used to controlling a plane, there are still issues. How do you aim a bomb? Iâm not really convinced my plane was dropping the bombs I was telling it to, because there was no explosion or other indication that I had. I spent half an hour trying to take out an aircraft carrier, getting more dangerously close with each attempt, but the thing was unharmed when I gave up on the mission entirely and went to play something else.
The UI â which is a bit of paper with a map and ammo info on it for some reason â tells me Iâm dropping a bomb and that it takes a full minute to reload it, but thereâs no feedback beyond that. The lack of feedback extends to dogfighting as well, but at least there you occasionally see a plane start smoking or fall out of the sky, when youâre bombing things, youâre too busy facing the other way to visually see. I could have been missing every single time for half an hour, but Iâm really not convinced.
That paper map comes with a little floating circle to mark an objective, but itâs small enough to be practically invisible from any significant distance is all of it. In an early mission, you are directed to fly around an attack site to gather intel, which is incredibly simple to do but immersive and satisfying nonetheless as the things you fly past are listed over the radio. Then the game tells you that enemy planes have been spotted coming in for another attack. Oh no! But it doesnât tell you where from â thereâs no direction or heading, theyâre not marked on your map, and you canât see them on the horizon. Cue the confused John Travolta meme until they eventually get close enough a few minutes later.
If you can bear the trial and error of getting use to Aces of Thunder, there are a good amount of single player missions to play through. Some of them are bare âfollow a pathâ missions, and most of them end abruptly, sometimes with little to no input from you â Iâve won three missions without actually successfully shooting any planes early on. Thereâs also free play, where you can just fly around in a plane of your choice, or set up a custom battle on one of the maps, and then thereâs online multiplayer. This is in two forms, with the âTo Battleâ button dropping you into a game with matchmaking, and the custom game, where you can see a list of custom games are join them. The former always put me into matches with too few players, and while the latter all of the custom games claim they have 30 players, actually loading in would reveal it was one or two. So the multiplayer isnât exactly populated, but it would work if youâve got some dedicated friends.
Then there are weird issues both in and out of VR. The handheld menu you use whilst in VR is also the menu when youâre not in VR, which feels a bit strange. Playuing with the PSVR2 Sense controllers means you have quite small analogues and, as throttle is on the left along with yaw, you can end up cutting your engine by accident. Itâs much better with the DualSense (or thereâs HOTAS joystick support, though I donât have one to test with), but when you do, your VR hands are still there often blocking the map, and you canât use any of the menus, including the pause menu, without them, in spite of the fact that when youâre not in VR you use the exact same menu with the DualSense. Itâs a bit odd, at the very least.





This review of Aces of Thunder sounds intriguing! It’s great to see a game that captures the essence of World War II plane combat. Looking forward to hearing more about how it plays out on different platforms!
Absolutely! The attention to detail in the aircraft designs really enhances the immersive experience. It’s fascinating how the developers have incorporated real historical battles into the gameplay, making it not just entertaining but also educational.
I completely agree! The realistic sound effects also play a huge role in making players feel like theyâre truly in the cockpit. It’s impressive how every element contributes to the overall immersion.