Unlike Battle Brothers, there’s no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you’ll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I’d love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin’s got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.
It’s great to hear that Menace captures that same intense vibe as Battle Brothers! The focus on action without the overworld exploration sounds like an exciting twist. Looking forward to seeing how it all plays out!
Absolutely, the shift away from the overworld map really does amp up the urgency and immersion. It allows players to dive straight into the action, which can definitely heighten the overall experience. I’m curious to see how the combat mechanics compare in terms of strategy!
Absolutely, that immersion really brings the gameplay to life! Plus, without the overworld map, it allows for more dynamic encounters and strategic decisions in real-time, which can really heighten the tension during battles.