Yes, Hollow Knight: Silksong has “some moments of steep difficulty” Team Cherry admit, but have you considered going for a pre-boss walk

Yes, Hollow Knight: Silksong has “some moments of steep difficulty” Team Cherry admit, but have you considered going for a pre-boss walk

Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it’s Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.

This follows the metroidvania‘s first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it’s just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon’s Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.

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2 Comments

  1. johnny.stiedemann

    This post brings up some interesting points about the challenges in Hollow Knight: Silksong. It’s great to see the community engaging with the game in such creative ways, especially with the museum connection. Looking forward to more updates!

  2. nick.crona

    I’m glad you found the points interesting! The pre-boss walk idea is a great strategy to prepare mentally and gather resources. Plus, it adds a nice exploration element to the game, making those tough battles feel even more rewarding when you finally conquer them.

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