Having previously been planning for a release towards the end of this year, Lords of the Fallen II will now launch in Q1 2027, the soulslike sequel choosing a tactical retreat from the GTA 6 crunch, instead of rushing in headlong and getting squashed by the final boss of video games.
Lords of the Fallen 2 had some highlight moments during Summer Game Fest at the start of this month, featuring in the main SGF showcase with a gameplay reveal, but then reappearing during the Nintendo Direct to confirm that it will launch for Nintendo Switch 2 in addition to PS5, Xbox Series X|S and PC.
A few weeks on, and with clarity over just how jammed September is from games trying to avoid releasing too close to GTA 6, CI Games and Hexworks has opted to postpone their game to Q1 2027.
CI Games founder and CEO Marek Tyminski said on social media:
Lords of the Fallen II is now set for a Q1 2027 release window.
As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their valuable ongoing input, combined with the team’s vision, has identified meaningful opportunities to further refine and strengthen the overall experience.
These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch.
This updated release window also strategically positions Lords of the Fallen II outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.
The team remains fully energized by the strong response to our recent reveals and is deeply focused on delivering a standout dark fantasy action RPG and a worthy successor to the Lords of the Fallen franchise. We are grateful for the continued passion, feedback, and support from our community, and we look forward to sharing more updates in the coming months.
Lords of the Fallen II is looking to build upon one of the most distinctive elements of the 2023 reboot, with the Umbral realm of the dead coexisting in the same space as the living world. This game takes players to Ysiguen, a new biome inspired by Asian mythology, with pagoda towers, horned enemies, and the lightning dragon Lingao the Souring Storm defending it.
There’s also the fan-requested katana-based weapon class, which will arrive alongside the previously revealed scythes.
All of this will expand on the lessons learned from the 2023 release, which saw Hexworks then embark on a years-long recovery plan after a lukewarm initial reception. A major 2.0 update release revamped co-op and progressions, added dedicated jump buttons, refined combat and movement, overhauled the UI and tutorial and much more. This can provide much better foundations for this sequel.
However, in our review for Lords of the Fallen at launch, Jason said, “I desperately want to like Lords of the Fallen, but it’s the first game all year that’s actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you’d assume it skipped a class.”
Source: Marek Tyminski
