Forza Horizon 6โs bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both. Ray tracing? A resounding hai, those souped-up lighting and reflection effects escaping FH6โs car-ogling mode and adorning its open world for the first time in the series.
Actually playing the thing, however โ and/or spending enough time in its benchmarking tool โ reveals that its PC performance highlights mainly concern the absolute basics. On standard settings this is most definitely a smooth-running game, one thatโs capable of scooting along on budget builds and handheld PCs while zooming through frames on powerful graphics cards. But, thatโs not necessarily with the help of bleeding-edge tech. Upscalers like DLSS disappoint more than they impress, and the performance tax levied by those RT effects will drag you down from supercar luxury to framerate poverty.

This post offers an interesting look at Forza Horizon 6 and its performance capabilities on various PCs. The mention of ray tracing modes adds an intriguing layer to the gameplay experience. It’s exciting to see developers pushing the boundaries of technology in gaming!