For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”

For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”

I wouldn’t label Remedy’s Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we’re talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant, got announced and turned out to be an action RPG. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series’ early days, he’s long thought of it as an RPG.

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4 Comments

  1. donnelly.twila

    It’s interesting to see how Control is being described as a unique blend of genres. The creative director’s vision adds an intriguing layer to the overall experience. It’s always exciting when games push boundaries and explore new concepts!

  2. xlesch

    I agree, it’s fascinating how Control incorporates elements from various genres while maintaining its identity as a shooter. The RPG aspects really enhance the storytelling and character development, making the gameplay feel more immersive. It’s a great example of how blending genres can create a richer player experience!

  3. jacobi.furman

    Absolutely, it’s impressive how Control blends shooter mechanics with RPG elements and a strong narrative. This unique mix not only enhances gameplay but also deepens player engagement with its world and story. The environmental storytelling adds another layer to the experience, making exploration just as rewarding as combat.

  4. phyllis.rowe

    I completely agree! The way Control intertwines those mechanics really enhances the storytelling experience. The environment itself feels like a character, adding depth to the narrative and gameplay.

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