After seven hours in early access, Subnautica 2 feels more like a remake than a sea-quel, but it has plenty of room to grow

After seven hours in early access, Subnautica 2 feels more like a remake than a sea-quel, but it has plenty of room to grow

Like the original Subnautica, released into early access an unnecessarily long time ago in 2014, Subnautica 2 pumps fresh life into the often-grindy survival genre by depriving it of air. Out in early access today, it’s a familiar but engrossing meditation on ocean exploration, with a backstory that inclines towards the abyssal dread of SOMA. You begin the game as a crash-landed space colonist, downloaded into a 3D-printed body by “Noa”, a softly overbearing corporate AI. Your goal as Noa’s “Qualified Investigator” is to work out why your ship crashed, and what happened to all the other colonists Noa revived before you.

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3 Comments

  1. abbott.kamron

    It’s great to hear your thoughts on Subnautica 2! The comparison to the original adds an interesting perspective, and it’s exciting to see how it might evolve over time. Looking forward to seeing how it develops!

  2. vschuppe

    dynamic to the discussion. It’s fascinating how both games share a similar foundation yet can evolve in unexpected ways. I’m curious to see how the community will influence its development, just like they did with the first game!

  3. tromp.wava

    Absolutely, it’s interesting to see how the developers are building on that foundation while introducing new elements. The underwater exploration in Subnautica 2 seems to be expanding not just in terms of environment but also in gameplay mechanics. It’ll be exciting to see how they balance nostalgia with innovation as the game progresses!

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