A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka, Halo’s canceled Battle Royale-inspired project, before layoffs at 343 Industries reportedly led to the storyline being scrapped.

It’s interesting to see how the narrative elements in Halo Infinite were tied to the canceled Project Tatanka. It’s always intriguing to learn about the behind-the-scenes decisions in game development. Thanks for sharing this insight!