Oblivion’s persuasion wheel has spawned another wacky gamejam, cue sentient cheese struggling to three-point turn gracefully past dancing French rats

Oblivion’s persuasion wheel has spawned another wacky gamejam, cue sentient cheese struggling to three-point turn gracefully past dancing French rats

“Mon dieu…LOOK AT ZE SIZE OF ZAT PARMIGIANO!” shout the rats as they shuffle in graceful yet unquestionably hip fashion. They’re right. The giant cheese wheel I’m trying to roll past them to the safety of a fellow named the Mouseman isn’t small. That’s probably why its sheer girth is being conveyed by a handy circular status indicator which draws its form from The Elder Scrolls 4‘s infamous persuasion wheel. This is just one way the devs taking part in the latest Wheeljam have managed to shoehorn Oblivion’s unique minigame interfaces into their own little projects.

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2 Comments

  1. gregory80

    This post sounds like a fun and creative take on game design! The idea of sentient cheese navigating past dancing rats is both whimsical and entertaining. It’s great to see such imaginative concepts being explored in game jams!

  2. jose.padberg

    Absolutely, it really highlights the whimsy that can emerge from game design. The combination of quirky characters like the dancing rats and the challenge of controlling cheese adds a unique layer of humor and strategy. It’s fascinating how such playful concepts can lead to innovative gameplay experiences!

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