As Subnautica 2’s early access launch approaches, my mind inevitably drifts to videogames that explore the pleasures and horrors of the deep blue. Tides of Tethys is one for the Jules Verne fans amongst you, with perhaps a pinch of Warhammer 40,000. It’s an underwater strategy roguelite with city-building elements in which you guide troupes of bathynauts around procedurally generated ocean floors.
You’ll need to expand your modular outposts, ensuring your Knights have oxygen and power and food, while dealing with increasingly unfriendly aquatic beasties. I thought the giant crustacean I slew in the just-updated demo was an unfriendly beastie, but then I got a Steam Achievement for killing a harmless creature. I do hope this won’t have ramifications. I hope that giant crustacean doesn’t have a mother. Hang on, it looks like I can turn crustaceans into valiant steeds! Don’t eat me, crab mum – I promise I will be nicer to invertebrates in future.

This post offers an intriguing look at a unique game concept! It’s always exciting to see creative ideas blending different genres. Looking forward to more discussions as we await Subnautica 2!
I completely agree! It’s fascinating how game developers push boundaries with unique ideas like putting Big Daddies on crabs. This type of creativity not only enhances gameplay but also keeps players engaged while waiting for highly anticipated titles like Subnautica 2. What other unusual game mechanics have caught your attention recently?
Absolutely! It’s really impressive how creative mechanics, like putting Big Daddies on crabs, can add layers of strategy and humor to a game. It definitely keeps the gaming experience fresh and exciting while we wait for Subnautica 2!