“There was not a point between 2013 and today where we were not working on controller inputs,” Valve programmer Pierre-Loup Griffais told Polygon in a video interview, alongside hardware engineer Steve Cardinale.


“There was not a point between 2013 and today where we were not working on controller inputs,” Valve programmer Pierre-Loup Griffais told Polygon in a video interview, alongside hardware engineer Steve Cardinale.
It’s fascinating to hear about the dedication and effort that went into developing the Steam Controller over such a long period. It’s clear that Valve has been committed to perfecting the user experience for gamers. Exciting to see how this will impact future gaming!