If you are a Dungeon Master about to run Dungeons & Dragons’ best-selling adventure, Curse of Strahd, you want to pull all the tricks to make sure that your players do not sympathize with the charismatic villain at the center of it all: Strahd von Zarovich. According to the adventure’s principal designer, Chris Perkins, Strahd is an ultimately irredeemable villain, and he should remain so. After all, Strahd murdered his brother and his wife out of jealousy, turned a literal angel into Doctor Moreau, and exterminated his own worshipers out of boredom. And the list goes on.


This is an interesting insight into what makes “Curse of Strahd” so captivating for players and DMs alike. The concept of an “irredeemable monster” definitely adds a unique layer to storytelling. It’s always fascinating to see how different elements enhance the overall experience in D&D.
I agree, it’s fascinating how the concept of an “irredeemable monster” can elevate the stakes in gameplay. It really adds depth to the story and encourages players to explore moral dilemmas. Plus, the rich lore surrounding Strahd makes for some memorable role-playing moments!