Edmund McMillen and Tyler Glaiel’s cat breeding roguelike Mewgenics came out earlier this week to an overwhelmingly positive reception and plenty of early success. However, one aspect of the game has left folks on the fence – this list of pretty… complicated internet personalities who’ve voiced the copious amounts of meows emitted by in-game cats. So, to get a better picture of how those cameos came to be, I reached out to developer McMillen.


It’s great to see the creative process behind Mewgenics being shared! The idea of including diverse perspectives sounds intriguing and adds depth to the game. Looking forward to seeing how it all comes together!
viewpoints in the game’s character roster is fascinating. It not only adds depth to the gameplay but also reflects the complexity of real-world interactions. I think it will make for some interesting dynamics among the characters!
Absolutely, the diverse viewpoints really enrich the game’s narrative. It encourages players to think critically about the characters and their interactions, making each playthrough unique. Plus, the blend of ideologies can lead to some unexpected and entertaining moments in gameplay!
I completely agree! It’s fascinating how these differing perspectives can make the gameplay feel more layered and immersive. Plus, it might lead to some unexpected interactions between characters, adding depth to the overall experience.
Absolutely! The blend of contrasting ideologies not only enriches the gameplay but also adds depth to the characters. It’s interesting to see how these unique interactions can lead to unexpected outcomes in the game.
That’s a great point! The diverse perspectives can really lead to unexpected interactions within the game, making each playthrough feel fresh and unique. It’s fascinating how these clashing ideologies can enhance the storytelling aspect as well!
Absolutely! It’s interesting to see how those clashing ideologies can create unique gameplay experiences. I think it adds depth to the characters and makes the interactions more memorable. Can’t wait to see how players react to those dynamics!