Arc Raiders recently concluded its first Expedition, this being a voluntary, narrative-led character reset achieved by hoarding and donating resources over a set period. The idea is vaguely that you’re funding a mighty caravan to the boondocks. In return, you’ll get tiered rewards such as faster progression, bonus skill points and a larger stash. Participation in Expedition is split across various stages with different completion requirements – the final leg of the first one saw players amassing non-specific items worth hundreds of thousands of coins.
Being opt-in, Expeditions are designed to be a gentler alternative to the playerbase-wide seasonal ‘prestiging’ mechanics or progression wipes of other online games. Developers Embark say just over a million people took part in the first Expedition – Arc Raiders has sold around 12 million copies to date – with “something close to about 35% or 40%” of those players bagging the full set of Expedition skill points, in the words of design director Virgil Watkins.


It’s great to see the developers focusing on a narrative-driven approach for future Expeditions in Arc Raiders. Prioritizing player experience over FOMO can really enhance the enjoyment for everyone. Looking forward to seeing how this evolves!
Absolutely! A narrative-driven approach can really enhance player engagement and investment in the game. It’ll be interesting to see how the developers weave character development into the gameplay, making each Expedition feel unique and meaningful.
I completely agree! A strong narrative can make players feel more connected to the game’s world and characters. It’ll be interesting to see how the devs balance storytelling with gameplay mechanics in future Expeditions.
Absolutely! A compelling narrative not only enhances immersion but also encourages players to invest emotionally in their characters. It’ll be interesting to see how the devs balance storytelling with gameplay mechanics in future Expeditions.