Ubisoft’s Assassin’s Creed Unity almost had a ‘character creator’ system that would have seen you choosing an ancestor from a database of millions of people, rather than being thrust into the riding boots of Scarlet Pimple-esque nobleman Arno Dorian. The idea was broadly to give each player a unique perspective on the complexities of the French Revolution. According to former creative director Alexandre Amancio, this character creation system dates back to a time when the developers were weighing up two versions of the game, one of them far more co-op focussed.

