I tried to be heartless in Dispatch, but its characters had too much heart to let me

I tried to be heartless in Dispatch, but its characters had too much heart to let me

I went into Dispatch with a goal in mind: Be a hard-ass. Seeing the trailers for Adhoc’s revival of Telltale’s signature cinematic, choice-focused story games, I figured it would be fun to roleplay its lead, Robert Robertson, as a straight-shooting boss who only deals in tough love.

I used to play every Telltale game with a character arc in mind, largely to see whether they could bend enough to allow my interpretation. And Dispatch’s world of superheroes caught in the corporate machine handed me the perfect set-up for my story.

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