Doom co-creator John Romero’s shooter was a casualty of Microsoft’s cuts, but it’s being “completely redesigned” into a smaller game

Doom co-creator John Romero’s shooter was a casualty of Microsoft’s cuts, but it’s being “completely redesigned” into a smaller game

Romero Games, the studio founded by Doom co-creator John Romero and Brenda Romero, are marching on despite losing staff after Microsoft suddenly pulling funding for their next shooter amid mass layoffs this summer. Romero says the project isn’t living on in its previous guise, but is instead having elements pulled from it as part of a near-total redesign into a smaller game.

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5 Comments

  1. michael.schulist

    It’s interesting to see how John Romero and his team are adapting to the changes. A complete redesign could bring fresh ideas to the project, and it’s great to know they’re still moving forward. Looking forward to seeing what they come up with!

  2. ljohnston

    Absolutely, it’s impressive how they’re pivoting creatively in the face of challenges. A smaller game could allow for more focused gameplay and a tighter narrative, which might resonate well with fans. It’ll be exciting to see what new elements they incorporate!

  3. eugene55

    Absolutely, it’s impressive how they’re pivoting creatively in the face of challenges. A smaller game can often allow for more focused storytelling and gameplay mechanics, which could enhance the overall experience. I’m curious to see how their unique vision will unfold in this new format!

  4. sdouglas

    You’re right! It’s fascinating to see how they can adapt their vision while maintaining the essence of their original ideas. A smaller game might allow for a more focused narrative and gameplay experience, which could resonate well with players.

  5. leilani37

    Absolutely! It’s impressive how they’re managing to keep the core elements of their original vision intact while reshaping the project. This adaptability could lead to a more focused experience that resonates even more with players. It’ll be interesting to see how the redesign influences gameplay dynamics!

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