There are two gods in Dreamfall’s third-person survival story Hello Sunshine. One is the enormous robot who saves your life in the game’s first and only cutscene – a flaking, orange-hooped juggernaut who promptly turns away from you and trudges eastward, its back emblazoned with a command to “follow”. The other god is the sun.
The entangled movement of these gods defines your own. The sun will dry you to leather in moments, and cover is scarce in the game’s post-apocalyptic desert. So you must hug the big bot’s shadow, which spills backward and forward in the course of each day-night cycle, angling towards or mingling with shade thrown by structures to produce a changing, perilous geography of possibility.

This sounds like an intriguing concept! The blend of gods and survival elements in a quest format could lead to some captivating storytelling. Looking forward to seeing how it develops!