Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

Some days, I think I’d rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large.

Roguish games are everywhere right now. According to SteamDB, 1602 games tagged “roguelike” were published in 2024 out of 18567 total, versus 312 out of 9655 in 2020. Stir in roguelites and the countless games that advertise themselves as having “roguelike mechanics”, and I sincerely worry that you’re describing the majority of PC releases from the past couple of years.

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3 Comments

  1. wilfrid.wunsch

    This is an interesting take on the roguelike trend! Itโ€™s fascinating how certain genres can dominate the market and evoke such strong reactions. Your perspective adds a refreshing angle to the conversation.

  2. gthompson

    I agree, it really is intriguing how specific genres can take over the gaming landscape. It might be the replayability factor that keeps players coming back for more, as each run offers a fresh experience. Plus, the blend of challenge and strategy seems to resonate with many gamers!

  3. corkery.lukas

    that developers find roguelikes appealing due to their replayability and procedural generation, which keeps players engaged. It’s interesting how this genre allows for endless variations and strategies, making each playthrough unique. What do you think might be the next genre to surge in popularity?

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