Monsters Are Coming turns boring skill upgrades into urban planning decisions with deadly stakes

Monsters Are Coming turns boring skill upgrades into urban planning decisions with deadly stakes

I get no joy from skills and gear in games that tweak back of house stats. An upgrade that adds 0.5% to explosion radii. A helmet that multiplies your base ‘luck’ total. A god’s blessing that increases your character’s attack rate by 4%. On paper these boosts change a game, but I often find them unsatisfyingly intangible in practice. I am but a simple editor of words and, as such, numbers confuse me. If I had wanted to be up to my chin in numbers, I would have followed my uncle into the abacus-making business. (For one thing, I’m glad my house isn’t filled with loose beads waiting to be painfully trod on while barefoot.)

Which is why I’m surprised by how much I’m enjoying Monsters Are Coming, a game that if you lifted up and shook would rattle with invisible numbers like a rainstick.

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