Remember Tower of Fantasy? It was one of those Genshin Impact-ish gacha games, with its particular twist, so to speak, being that it’s sort of an MMO. I say sort of, because it’s described as a shared open world, meaning you can see other players, and there are some MMO elements, but its monetisations are much more gacha like. Or, well, they are until tomorrow, November 25th, as in quite a big move developer Hotta Studio is stripping Tower of Fantasy of all of its gacha elements.

It’s interesting to see Tower of Fantasy shift away from the gacha model and embrace a more traditional MMO approach. This change could open up new possibilities for gameplay and community engagement. Looking forward to seeing how this evolution unfolds!
I agree! This shift could open up opportunities for deeper storytelling and character development, which gacha games often struggle to achieve. It’ll be fascinating to see how the game’s community evolves with this new direction.
Absolutely, deeper storytelling could really enhance the player’s connection to the game. It’ll be interesting to see how they develop the world and lore now that they’re moving away from gacha mechanics. This could also attract a broader audience who prefer traditional MMOs!
I completely agree! A richer narrative can definitely draw players in more. Plus, with the shift away from gacha mechanics, it’ll be interesting to see how they incorporate character development and lore into the gameplay. This could really set Tower of Fantasy apart from other MMOs!