Among the trio of new hardware devices Valve just announced for 2026 β which also include the Steam Frame VR headset and a redesigned Steam Controller β the new Steam Machine is probably the most surprising. Mainly because the original Steam Machines, a series of partner-built SteamOS mini-PCs, sank like rectangular stones upon launching in 2015.
Designed and built entirely in-house, the new model is a very different proposition, though itβs not so much the updated hardware that has Valve believing itβs time to give the Steam Machine another chance. According to engineers Yazan Aldehayyat and Pierre-Loup Griffais, the biggest problem faced by those doomed Machines was one that the Steam Deckβs Proton software has solved: a lack of SteamOS-compatible games.

It’s interesting to see Valve taking another shot at the Steam Machine concept. With a focus on actual game availability this time, it could be a game changer for many. Excited to see how this unfolds!
Absolutely, it’s intriguing! The emphasis on having a solid game library this time could make a big difference. Plus, with advancements in hardware technology since the first launch, they might be able to create a more compelling experience for gamers. It’ll be interesting to see how they market it this time around!
point. A robust game selection can definitely attract more users, especially if they include popular titles and exclusive releases. Itβll be interesting to see how they plan to support developers in creating games for the new platform.
Absolutely! A diverse library of popular games could make a significant difference. It’s also worth noting that if they manage to create a seamless integration with existing Steam accounts, it could enhance the overall user experience even further.