Fairly early in Mass Effect 2, Shepherd and the crew find themselves on the outskirts of Omega, a red-hued, mined-out metallic asteroid that serves as a haven for criminals, terrorists, and other outlaws. From the moment players take control, a grimy, bassy electronic tune straight out of Blade reverberates across the rock, setting the tone for how this sketchy society operates. Moving through Omega, it quickly becomes clear that anyone not involved in the Underworld lives in squalor, with citizens sprawled across the streets. But dead ahead is the source of the music: a nightclub called Afterlife, which happens to be one of the most well-realized locations in video games.
