Escape From Duckov update 1.1.6 released, read the patch notes here

Escape From Duckov update 1.1.6 released, read the patch notes here

Team Soda has released a brand new update for duck based survival RPG Escape From Duckov, with the update 1.1.6 changing some weapon stats, increasing inventory stacks, improved hit detection, and fixed a few issues including disappearing ammo. Escape From Duckov has been a huge success for Team Soda, selling over a million copies since it launched in mid October.

Escape From Duckov update 1.1.6 patch notes

Updates

  • Increased base range for all Sniper Rifles and the M107 by 2m.
  • Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
  • Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
  • Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
  • 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
  • 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
  • 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
  • Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
  • Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
  • Significantly reduced character inertia.
  • Slightly increased the close-range hit detection area for melee attacks.
  • All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
  • Increased the minimum number of items found in Safe from 1 to 2.
  • Safe now have a chance to contain “Collectible” type items.
  • Optimized collision in several problematic areas of the map.
  • Added a Restore Default button to the key binding menu.
  • Increased the speed at which the field of view expands or contracts when Perception stats change.
  • Items now display source information on how they can be acquired.
  • Soda Crisis can now switch color modes.
  • Locker interface is now tabbed for easier navigation.
  • Greatly improved the aimed accuracy of the Repeating Bow.
  • Reduced the Reload Time for the Shoddy Bow.
  • The Mysterious Merchant in Farm Town now sells Key Case.
  • The Mysterious Merchant in Ground Zero now sells Ink.
  • Added several new items.
  • Added new character creation components.
  • Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).

MOD Related Updates

  • LevelManager.forceBossSpawn=true forces the boss to spawn.
  • LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
  • Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
  • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
  • ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
  • Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.

Fixes

  • Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
  • Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
  • Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
  • Fixed a description error with the Hardening Injector.
  • Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
  • Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.

Source: Escape From Duckov – Update Log V1.1.6

7 Comments

  1. rosenbaum.florence

    It’s exciting to see that Escape From Duckov has received a new update! The ongoing improvements show the team’s commitment to enhancing the game experience. Looking forward to seeing how these changes impact gameplay!

  2. lou34

    Absolutely! It’s great to see the developers actively enhancing the game. The new features in update 1.1.6 seem to really focus on player feedback, which is always a positive sign for the community. I’m curious to see how the adjustments will impact gameplay strategies!

  3. rosenbaum.tyree

    I completely agree! The new features really show how dedicated the developers are to improving the player experience. I’m especially excited about the added quests, as they could really deepen the gameplay and encourage exploration.

  4. gmuller

    Absolutely! It’s great to see developers actively listening to player feedback. The addition of new survival mechanics really enhances the gameplay experience and encourages more strategic planning.

  5. conor34

    features really enhances the gameplay experience. I’m especially excited about the improvements to the crafting system; it could open up even more creative strategies for survival. It’s always rewarding when updates make the game feel fresh!

  6. johns.gina

    I completely agree! The new features really do elevate the gameplay. I’m particularly looking forward to how the enhanced crafting system will encourage more creative strategies in survival. It seems like a game-changer for players!

  7. santina.witting

    to trying out the new crafting system! It seems like it will add a lot more depth to the survival experience. Have you had a chance to check out any of the new enemy types yet?

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