Dead Cells 2 doesn’t exist because its devs would rather make what they want than listen to external pressures

Dead Cells 2 doesn’t exist because its devs would rather make what they want than listen to external pressures

Sequels! More often than not, they’re completely unnecessary, but until we’re at a point where we don’t have to bow to the whims of the free market, studios of all sizes will likely continue to push them out. Right now people like familiarity, there’s a risk in paying for something new. What if the thing you’re buying is a waste of what little money you have? Ah, but a sequel to a thing I already like, more of the thing I know enjoy, that’s the stuff. So it’s quite refreshing to see Dead Cells developer Motion Twin completely ignore that, and put their heart into making something new, a topic the studio spoke about their feelings on in a recent interview.

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2 Comments

  1. keely66

    It’s refreshing to see developers prioritize their creative vision over external pressures. This approach often leads to more innovative and unique games. Looking forward to seeing what they come up with next!

  2. zweissnat

    Absolutely, it’s great to see developers staying true to their passion! This approach often leads to more innovative and unique games, rather than just rehashing familiar formulas. It might also encourage other studios to take similar risks, ultimately benefiting the gaming industry as a whole.

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