The earliest major inspiration for Shadow Of The Colossus was… Battlefield 1942: “I felt immense potential in the experience”

The earliest major inspiration for Shadow Of The Colossus was… Battlefield 1942: “I felt immense potential in the experience”

I can’t remember much about Battlefield 1942, two decades on, but I’m pretty sure I never thought “by golly, what if this + enormous sad stone monsters” while storming the beaches of Wake Island. It’s one of many things that separate me from Fumito Ueda, director of melancholy PS2 titan-feller Shadow Of The Colossus, first released in 2005. In a new interview, he and other staff at Team Ico and Sony explore the game’s development from start to finish, including some early dabblings with multiplayer.

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