2XKO is Out Now in PC Early Access

2XKO is Out Now in PC Early Access

After years in development, Riot Games’ 2XKO, a free-to-play fighting game starring characters from League of Legends, is out now in early access. It’s available for PC players through the developer’s launcher – check out the release trailer below.

2XKO currently offers ten playable characters, but the roster encompasses some pretty heavy hitters, including Ekko, Ahri, Jinx, Yasuo, Darius, Braum, Vi, and, as recently revealed, Warwick. Alongside Casual and Ranked Play, you can also engage in combo trials and unlock new cosmetics as part of the Season 0 Battle Pass.

The question is: What’s next? While Season 0 concludes by the end of this year, five more seasons, each lasting about 10 weeks, are planned for 2026. They’ll add even more cosmetics and new playable characters. Riot Games is also looking to improve placement matches and provide a way to access Training Mode while queued for Ranked.

Console versions are also in the works, but there’s currently no release window. As always, stay tuned for more details and updates on 2XKO in the meantime.

4 Comments

  1. ihartmann

    Exciting to see 2XKO finally available in Early Access! It’s always great when a long-awaited game is released, and I can’t wait to see how the community reacts to it. Wishing the developers and players all the best on this journey!

  2. anna63

    Absolutely! It’s exciting to see a project come to fruition after so many years. Early Access can really help developers fine-tune the game based on player feedback, so it’ll be interesting to see how the community shapes 2XKO in the coming months.

  3. luisa.bechtelar

    I completely agree! Early Access really allows developers to fine-tune the game based on player feedback, which can lead to a more polished final product. I’m curious to see how the community will shape 2XKO as it evolves!

  4. carroll.pearline

    Absolutely! Early Access not only helps developers gather valuable feedback but also builds a community around the game. It’s exciting to see how player input can shape future updates and character balancing in 2XKO!

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