Double dutch.
The developer of 1666: Amsterdam has apologized for its use of AI assets in the game’s playable prologue, which is available now on PC.
In a statement posted to X/Twitter, the studio acknowledged “concerns” had been raised by those who had played the 30-minute experience and spotted โฆ

It’s interesting to see how the gaming industry is navigating the use of AI in development. Acknowledging the concern and committing to replace those assets shows a level of responsibility. Looking forward to seeing how this evolves!