Since the 1980s, the Legend of Zelda series has always been an experimental testing ground for Nintendo. Ocarina of Time for the Nintendo 64 introduced lock-on aiming in melee combat, which became a genre-spanning staple of modern gaming. Twilight Princess on Wii introduced motion controls that added a new level of immersion to the role-playing experience. It wasn’t until Breath of the Wild in 2017 that Zelda’s sales would finally catch up to its blockbuster ambitions, but crafting a world that offers boundless player freedom was no straightforward task.

