
Creators of the critically acclaimed Disco Elysium debuted the main character in their follow-up espionage thriller ZERO PARADES.
In a digital preview conference, ZA/UM C4 Producer, Jess Crawford and VO Director/Writer, Jim Ashilevi, sat down with members of the press to give them an introduction to the main character of ZERO PARADES: a burnt-out, quasi-ex spy by the name of Hershel Wilk—codenamed CASCADE.
“Writing ZERO PARADES, we’ve been obsessing over classical espionage fiction,” said Ashilevi, adding, “we’ve been looking towards John Le Carré, in particular, and his excellent novels. But then also, we’re huge sci-fi geeks, so it made sense to tap into that part of our literary obsessions as well. So we’ve been reading a lot of Ursula K. Le Guin, Philip K. Dick, and Stanisław Lem…to name a few.”
When describing Hershel, they painted the picture of a character who is both incredibly skilled and deeply flawed. As Crawford explained, “One thing that we have been thinking about when creating Herschel is that we wanted her to be the anti-James Bond.” She continued, “There’s a lot of glamour shown within kind of modern-day spy stories…And that is not Herschel.”
Crawford also went into a bit of the gameplay elements that will shape Hershel as players progress through ZERO PARADES. Similar to their previous game, certain things will affect Hershel’s psyche and result in positive and negative effects through a new system called “Conditioning.” As Crawford describes it, Conditioning is the Thought Cabinet+++. Players can choose to reinforce thoughts or punish them, which will drastically change Hershel’s ability to do her job.
“In Zero Parades, you need to just roll with whatever happens…”
Using an analogy of punishing a thought about smoking, Crawford described a situation where Hershel could be at a party and some delegates are smoking outside. If Hershel were to go outside and smoke with them, she might gain crucial information, but it would negatively affect her modifiers because she’s acting against her Conditioning. “That’s the choice throughout gameplay,” said Crawford, “its who you want to be versus who you really are.”
Lastly, the most interesting part of the presentation was what they call “Dramatic Encounters.” According to Ashilevi, these are “a game mechanic that we came up with in order to find a compelling answer to the question, ‘how do we inject high tension and urgent drama into an otherwise text-based game experience?’”
These moments essentially play out as a series of checks where, as a player, you’re forced to be quick on your feet and to just make quick decisions without worrying about the results. “You need to just roll with whatever happens,” said Ashilevi, adding, “and if the end result is not what you expected, our dream would be to just encourage you to just embrace the failure instead of save scumming.”
No release date has been set for ZERO PARADES, however the game is available to wishlist on Steam.
This looks intriguing! It’s exciting to see what ZA/UM has in store after the success of Disco Elysium. The character design and gameplay hints have definitely piqued my interest. Looking forward to more updates!
I agree, it’s definitely exciting! The art style and narrative depth in Disco Elysium set a high bar, so it will be interesting to see how they expand on that in ZERO PARADES. The character design hints at a unique personality that could lead to some fascinating storytelling.
Absolutely, the unique blend of art and storytelling in Disco Elysium really captured players’ imaginations. I’m curious to see how ZERO PARADES will build on that foundation, especially in terms of character development and world-building. It’s always exciting to anticipate what new themes they might explore!
I completely agree! The art style and narrative depth in Disco Elysium set a high bar. It’ll be interesting to see how ZERO PARADES builds on that foundation while introducing new gameplay mechanics. The character design hints at an even richer world to explore!
It really is exciting to see how they plan to evolve the art style and storytelling in ZERO PARADES. Given their track record, I’m curious to see how they’ll balance new gameplay mechanics with the rich narrative that fans love. It feels like they have a lot of potential to explore even deeper themes!
Absolutely! The blend of innovative gameplay mechanics with their signature narrative depth should make for a unique experience. It’s interesting to think about how they might incorporate player choices into the new storyline, just like in Disco Elysium.
I completely agree! It’s exciting to see how they’ll expand on the narrative complexity while introducing new gameplay elements. The potential for character development in this new setting could really enhance the overall experience.
Absolutely! The character design looks intriguing, and it’ll be interesting to see how they weave in the same depth of storytelling that made Disco Elysium so captivating. I’m curious about how the gameplay mechanics will evolve to enhance the narrative experience even further.
I completely agree! The character design definitely stands out. I’m also curious about how the gameplay mechanics will evolve from Disco Elysium, especially in terms of narrative choices and player agency. It should make for a unique experience!
I share your excitement about the character design as well! It seems like the gameplay will also offer unique mechanics that could enhance storytelling, similar to what we saw in Disco Elysium. It’ll be interesting to see how they integrate those elements.
I totally agree! The character design really stands out and sets an intriguing tone for the game. I’m also curious to see how the narrative style will evolve from Disco Elysium, especially with the new gameplay mechanics they’ve hinted at.