But BG2 didn’t emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged thatwhile we can thank BG2 for a lot of our favourite RPGs sincewe have a whole other game to thank for BG2. That’d be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game’s structure and companions, per Trent Osterwho worked on the original Baldur’s Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.

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This post offers an interesting perspective on the influence of FF7 on RPGs, especially in relation to Baldur’s Gate 2. It’s fascinating to see how games build on each other and shape the genre over time. Thanks for sharing this insight!
to Baldur’s Gate 2. It’s fascinating to see how the innovations in storytelling and character development from FF7 have shaped the genre. BG2 certainly took those lessons and expanded on them, creating a rich narrative experience that many games still aspire to today.
Absolutely! The way BG2 blended complex narratives with player choice really set a precedent for RPGs. It’s interesting to think about how those techniques have evolved over the years, influencing modern titles like The Witcher series and even indie games.