Microsoft is no stranger to criticisms it often sees for its Game Pass service. Xbox president Sarah Bond has once again offered assurances that the subscription service has been quite profitable for Microsoft, and has been seeing a fair bit of growth as well. In an interview with Game Watch at Tokyo Game Show 2025, Bond spoke about the revenue that Game Pass has been generating, which hit a new record high of $5 billion in the previous fiscal year.
āLast fiscal year, Xbox Game Pass sales reached a record high of $5 billion,ā said Bond (via machine translation). āItās a profitable business, and as more creators join Xbox Game Pass, payments to creators increase, so we think itās a good business for creators.ā
Questions about Game Pass have gotten even more common in recent days thanks to Microsoft having unveiled its new tiered plan system for Game Pass across PC and Xbox at the start of the month. Through the new tier system, the price for a Game Pass Ultimate subscription has gone up to $30 per month. On the lower-priced tiers are new Game Pass Essential and Game Pass Premium offerings, which are priced at $10 a month and $15 a month respectively.
As you would expect from the new tiers, Game Pass Ultimate offers the most content, with more than 400 titles being playable. Along with this, Ultimate is also the only tier that offers Xbox and PC games on day one of their release. This also includes games published by Xbox itself. Essential and Premium, on the other hand, both have fewer games available.
Essential is advertised as featuring ā50+ gamesā across PC, Xbox and Cloud, whereas Premium is advertised as featuring ā200+ gamesā. The removal of first-party Xbox-published titles coming to the service on day one of their release has likely been a cause for concern for several Game Pass users that werenāt already planning on sticking to the Ultimate plan.
Back in July, The Game Business editor-in-chief Christopher Dring had spoken about the profitability of Game Pass as a service. After conversations with some sources at Xbox, Dring noted that the service has been profitable, even if the sales ālostā from first-party studiosā releases are taken into account.
As for whether or not Game Pass as a whole is good for the gaming industry at large, however, opinions seem mixed. In August, former PlayStation boss Shawn Layden spoke about the service, and how the question shouldnāt revolve around whether or not it has been profitable. Rather, he believes, questions should focus on whether or not the service is healthy for developers.
āTheyāre not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff,ā said Layden. āItās just, āYou pay me X dollars an hour, I built you a game, here, go put it on your serversā.ā
āI donāt think itās really inspiring for game developers.ā
Former Bethesda executive Pete Hines has also spoken about Game Pass, saying last month that there needs to be a balance struck when it comes to the subscription serviceās offerings, as well as the needs of the people providing the content for the service to succeed.
It’s impressive to see Game Pass reaching such significant sales figures! This highlights the growing popularity and value of subscription services in gaming. It will be interesting to see how Microsoft continues to evolve and enhance the gaming experience.
Absolutely, it’s a remarkable achievement! The growth of Game Pass not only reflects changing gaming habits but also underscores how subscription models are reshaping the industry. It will be interesting to see how this influences game development and player engagement in the future.