World of Warcraft: Midnight, the eleventh expansion in the long-running MMO and the second chapter of the Worldsoul Saga, is set to launch on March 2, 2026. Positioned between The War Within (2024) and the future expansion The Last Titan, Midnight marks a major return to one of Azeroth’s most iconic settings while pushing the overarching saga toward its cosmic climax. Revealed during this past summer and showcased heavily at Gamescom, the expansion signals a dramatic escalation in the war between Light and Void.
Set in a fully rebuilt and reimagined Quel’Thalas, Midnight centers on a massive Void invasion led by Xal’atath, whose manipulations during The War Within left Azeroth vulnerable to the voidlord Dimensius. The Void now seeks to claim the Sunwell–a source of potent magical energy–and plunge the world into terror. Players will work to reunite the fractured elven tribes, forge alliances with ancient powers, and ultimately join the Light’s armies in a desperate effort to repel the Shadow once and for all. Zones such as Eversong, Zul’Aman, Harandar, and the Voidstorm will be heavily featured for the campaign.
Midnight introduces several major gameplay features and progression updates, including player housing, a long-requested addition to the game. The expansion also debuts a new Allied Race, the Haranir, an ancient, root-dwelling people from the hidden zone of Harandar whose flora-grown architecture evokes the natural magics of early Azeroth. Players will be able to choose their zone progression order after completing Eversong, offering additional flexibility in how the campaign unfolds. Alongside returning lore heavyweights such as Wrathion, Khadgar, and Alexstrasza, the story pushes deeper into the tumult of the Worldsoul Saga.
