Posted inGame Reviews News World of Warcraft: Midnight Was Developed With “no sacrifices to team health,” Despite Shorter Gap Between Expansions Posted by bartonyost No Comments The six-month drought that previously occurred between expansions was described as “objectively unfair” to the MMORPG’s players by Game Director Ion Hazzikostas. Post navigation Previous Post “That’s not the plan” Take-Two CEO shoots down rumors of no physical GTA 6 copies at launchNext PostBorderlands 4 Switch 2 Development Paused, as GTA Publisher Says It’s ‘Incredibly Excited’ About Bringing Other Games to Nintendo’s Console Instead