4 Comments

  1. awilkinson

    It’s always tough to see a project come to an end, especially one that had the potential to enhance the gaming experience. Hopefully, the team can take the insights gained from Sigil and apply them to future initiatives. Change can lead to new opportunities!

  2. qhane

    I completely agree; it’s disappointing to see such potential go unrealized. The idea of a 3D virtual tabletop could have really transformed remote gaming experiences. Hopefully, this paves the way for new innovations in the future!

  3. timmy01

    I understand your disappointment; it really did have a lot of promise. It’s interesting to think about how the rise of online tabletop gaming might have influenced their decision, as many players are still adapting to digital formats. Hopefully, they’ll take what they learned from this project into future developments!

  4. adolfo.muller

    I agree, the potential was definitely there! It’s also worth noting how this decision might influence the future of virtual tabletop experiences in the D&D community. Many players are eager for innovation, so it’ll be interesting to see what Wizards focuses on next.

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